A prequel on Unreal Engine 5 in which you build a town of your own and take revenge on those who destroyed your home.
O aumento para 60 fps só funciona com a versão exata da atualização indicada acima; em outras versões o jogo roda sem ele.
| Desenvolvedor | Square Enix |
|---|---|
| Lançamento no Switch | 2025 |
| Gênero | RPG |
| ID do título | 01005270232F2000 |
| Versão | 1.0.5 |
| SDK | 19.3.13 |
| Engine / desenvolvedora | Unreal Engine 5 |
| API gráfica | NVN |
| Tamanho do IPA | ~4 GB |
| Layout de toque padrão | 3D |
| Taxa de quadros | 60 fps (30 fps no Switch) |
Everything is in one pak with an AES-encrypted index; shaders are Oodle-compressed and decoded once on the Mac by the game's own Oodle. The host writes Unreal's t.MaxFPS and rhi.SyncInterval for 60 fps. Needs update 1.0.5.
Update 1.0.5 (v327680) over the base game, an XCI; SDK 19.3.13. Square Enix, Unreal Engine 5 (the paged global distance field shaders and the LowLevelTasks task system) on its mobile renderer (SF_GLSL_SWITCH_MOBILE shaders), NVN, CRIWARE sound and movies. Modules main, subsdk0 (the movie library, which main imports from) and sdk. Plays on the iPhone at 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Coloque o jogo base e a atualização (NSP ou XCI) em uma pasta e execute:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-0 -k ~/keys/prod.keys