A prequel on Unreal Engine 5 in which you build a town of your own and take revenge on those who destroyed your home.
60 幀提升只在上面列出的確切更新版本上有效,其他版本不帶此提升。
| 開發商 | Square Enix |
|---|---|
| Switch 發行 | 2025 |
| 類型 | 角色扮演 |
| 標題 ID | 01005270232F2000 |
| 版本 | 1.0.5 |
| SDK | 19.3.13 |
| 引擎 / 開發商 | Unreal Engine 5 |
| 圖形 API | NVN |
| IPA 大小 | ~4 GB |
| 預設觸控配置 | 3D |
| 幀率 | 60 幀(Switch 上為 30 幀) |
Everything is in one pak with an AES-encrypted index; shaders are Oodle-compressed and decoded once on the Mac by the game's own Oodle. The host writes Unreal's t.MaxFPS and rhi.SyncInterval for 60 fps. Needs update 1.0.5.
Update 1.0.5 (v327680) over the base game, an XCI; SDK 19.3.13. Square Enix, Unreal Engine 5 (the paged global distance field shaders and the LowLevelTasks task system) on its mobile renderer (SF_GLSL_SWITCH_MOBILE shaders), NVN, CRIWARE sound and movies. Modules main, subsdk0 (the movie library, which main imports from) and sdk. Plays on the iPhone at 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
把基礎遊戲和更新檔(NSP 或 XCI)放進同一個資料夾,然後執行:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-0 -k ~/keys/prod.keys