A prequel on Unreal Engine 5 in which you build a town of your own and take revenge on those who destroyed your home.
Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.
| Sviluppatore | Square Enix |
|---|---|
| Uscita su Switch | 2025 |
| Genere | GdR |
| ID titolo | 01005270232F2000 |
| Versione | 1.0.5 |
| SDK | 19.3.13 |
| Motore / sviluppatore | Unreal Engine 5 |
| API grafica | NVN |
| Dimensione IPA | ~4 GB |
| Layout touch predefinito | 3D |
| Frame rate | 60 fps (30 fps su Switch) |
Everything is in one pak with an AES-encrypted index; shaders are Oodle-compressed and decoded once on the Mac by the game's own Oodle. The host writes Unreal's t.MaxFPS and rhi.SyncInterval for 60 fps. Needs update 1.0.5.
Update 1.0.5 (v327680) over the base game, an XCI; SDK 19.3.13. Square Enix, Unreal Engine 5 (the paged global distance field shaders and the LowLevelTasks task system) on its mobile renderer (SF_GLSL_SWITCH_MOBILE shaders), NVN, CRIWARE sound and movies. Modules main, subsdk0 (the movie library, which main imports from) and sdk. Plays on the iPhone at 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-0 -k ~/keys/prod.keys