Eight travellers each tell their own story in a HD-2D world with a Break-and-Boost battle system.
| Sviluppatore | Square Enix / Acquire |
|---|---|
| Uscita su Switch | 2018 |
| Genere | GdR |
| ID titolo | 010057D006492000 |
| Versione | 1.0.5 |
| SDK | 3.5.1 |
| Motore / sviluppatore | Unreal Engine 4.18 |
| API grafica | NVN |
| Dimensione IPA | ~3.6 GB |
| Layout touch predefinito | 3D |
| Frame rate | Come su Switch |
Update 1.0.5 (v327680) over the base game, SDK 3.5.1 (its own sdk build; NVN API 53). Square Enix / Acquire, Unreal Engine 4.18 (++UE4+Release-4.18; its project is called Kingship): two legacy version 4 paks with the shaders inline in the cooked packages, NVN, PhysX 3.4, CRIWARE (ADX2 sound banks, one USM movie). Modules main, subsdk0 (the movie module) and sdk. 30 fps, as on the Switch.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler -k ~/keys/prod.keys