A deckbuilding roguelike where you defend a train across three floors, combining clans for new synergies.
Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.
| Sviluppatore | Shiny Shoe / Good Shepherd Entertainment |
|---|---|
| Uscita su Switch | 2025 |
| Genere | Roguelike |
| ID titolo | 010051701FB46000 |
| Versione | 1.1.1 |
| SDK | 18.3.5 |
| Motore / sviluppatore | Unity 2022.3 IL2CPP |
| API grafica | NVN |
| Dimensione IPA | ~1.6 GB |
| Layout touch predefinito | 3D |
| Frame rate | 60 fps (30 fps su Switch) |
Unity 2022.3 IL2CPP on SDK 18.3.5; its post-processing compute shaders are Unity ComputeShader objects. DM_PRESENT_INTERVAL=game keeps the original 30 fps. The upgrade needs update 1.1.1.
Update 1.1.1 (v131072) over the base game, SDK 18.3.5. Unity 2022.3.54f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, whose movie::Extractor demuxes the intro) and sdk; the sdk is Super Mario Galaxy's build (010099C022B96000). Plays on the iPhone; 60 fps (30 on the Switch). On the Mac: the title, the 90 s intro movie with its sound, the tutorial battle (deployment, three waves, enemies on two floors), the merchant and the route map, at 60 fps with music and saves (the intro plays once per save); no red line, about 2.17 GB resident and 1.21 GB of Metal allocations, flat over twelve minutes.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-train-2 -k ~/keys/prod.keys