A deckbuilding roguelike where you defend a train across three floors, combining clans for new synergies.
O aumento para 60 fps só funciona com a versão exata da atualização indicada acima; em outras versões o jogo roda sem ele.
| Desenvolvedor | Shiny Shoe / Good Shepherd Entertainment |
|---|---|
| Lançamento no Switch | 2025 |
| Gênero | Roguelike |
| ID do título | 010051701FB46000 |
| Versão | 1.1.1 |
| SDK | 18.3.5 |
| Engine / desenvolvedora | Unity 2022.3 IL2CPP |
| API gráfica | NVN |
| Tamanho do IPA | ~1.6 GB |
| Layout de toque padrão | 3D |
| Taxa de quadros | 60 fps (30 fps no Switch) |
Unity 2022.3 IL2CPP on SDK 18.3.5; its post-processing compute shaders are Unity ComputeShader objects. DM_PRESENT_INTERVAL=game keeps the original 30 fps. The upgrade needs update 1.1.1.
Update 1.1.1 (v131072) over the base game, SDK 18.3.5. Unity 2022.3.54f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, whose movie::Extractor demuxes the intro) and sdk; the sdk is Super Mario Galaxy's build (010099C022B96000). Plays on the iPhone; 60 fps (30 on the Switch). On the Mac: the title, the 90 s intro movie with its sound, the tutorial battle (deployment, three waves, enemies on two floors), the merchant and the route map, at 60 fps with music and saves (the intro plays once per save); no red line, about 2.17 GB resident and 1.21 GB of Metal allocations, flat over twelve minutes.
Coloque o jogo base e a atualização (NSP ou XCI) em uma pasta e execute:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-train-2 -k ~/keys/prod.keys