A deckbuilding roguelike where you defend a train across three floors, combining clans for new synergies.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
| Ontwikkelaar | Shiny Shoe / Good Shepherd Entertainment |
|---|---|
| Switch-release | 2025 |
| Genre | Roguelike |
| Titel-ID | 010051701FB46000 |
| Versie | 1.1.1 |
| SDK | 18.3.5 |
| Engine / ontwikkelaar | Unity 2022.3 IL2CPP |
| Grafische API | NVN |
| IPA-grootte | ~1.6 GB |
| Standaard aanraakindeling | 3D |
| Framerate | 60 fps (30 fps op de Switch) |
Unity 2022.3 IL2CPP on SDK 18.3.5; its post-processing compute shaders are Unity ComputeShader objects. DM_PRESENT_INTERVAL=game keeps the original 30 fps. The upgrade needs update 1.1.1.
Update 1.1.1 (v131072) over the base game, SDK 18.3.5. Unity 2022.3.54f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, whose movie::Extractor demuxes the intro) and sdk; the sdk is Super Mario Galaxy's build (010099C022B96000). Plays on the iPhone; 60 fps (30 on the Switch). On the Mac: the title, the 90 s intro movie with its sound, the tutorial battle (deployment, three waves, enemies on two floors), the merchant and the route map, at 60 fps with music and saves (the intro plays once per save); no red line, about 2.17 GB resident and 1.21 GB of Metal allocations, flat over twelve minutes.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-train-2 -k ~/keys/prod.keys