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Monster Hunter Rise

Hunt giant monsters with 14 weapon types, ride a Palamute, and use the Wirebug to move through the battlefield.

Monster Hunter Rise

De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.

Details

OntwikkelaarCapcom
Switch-release2021
GenreActie
Titel-ID0100B04011742000
Versie16.0.2
SDK11.4.3
Engine / ontwikkelaarCapcom RE Engine
Grafische APINVN
IPA-grootte~22 GB
Standaard aanraakindeling3D
Framerate60 fps (30 fps op de Switch)

Hoe het draait (Alleen Engels)

Files in KPKA PAK archives, base game an XCI, GPU heap a 64 GB sparse virtual pool. The upgrade needs update 16.0.2.

Update 16.0.2 (v2228224, Sunbreak included) over the base game, SDK 11.4.3. Capcom's RE Engine on NVN. Modules main (314 MB, 125 MB of text), subsdk0 (the movie library, NintendoSDK_movie 11.4.3) and sdk; subsdk0 and sdk are the same builds as Metroid Dread's (010093801237C000) and 13 Sentinels' (01003FC01670C000). The base game is an XCI (cartridge dump), the update an NSP, and its 252 DLC NSPs are licences only; only the merged 16.0.2 copy is extracted. Plays on the iPhone; 60 fps (30 on the Switch) through the host's write of the engine's frame limit.

Bekende problemen

Packen

Zet de basisgame en de update (NSP of XCI) in één map en voer uit:

python3 scripts/build_ipa_from_nsp.py ~/Games/monster-hunter-rise -k ~/keys/prod.keys
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