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Monster Hunter Rise

Hunt giant monsters with 14 weapon types, ride a Palamute, and use the Wirebug to move through the battlefield.

Monster Hunter Rise

Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.

Dettagli

SviluppatoreCapcom
Uscita su Switch2021
GenereAzione
ID titolo0100B04011742000
Versione16.0.2
SDK11.4.3
Motore / sviluppatoreCapcom RE Engine
API graficaNVN
Dimensione IPA~22 GB
Layout touch predefinito3D
Frame rate60 fps (30 fps su Switch)

Come gira (Solo in inglese)

Files in KPKA PAK archives, base game an XCI, GPU heap a 64 GB sparse virtual pool. The upgrade needs update 16.0.2.

Update 16.0.2 (v2228224, Sunbreak included) over the base game, SDK 11.4.3. Capcom's RE Engine on NVN. Modules main (314 MB, 125 MB of text), subsdk0 (the movie library, NintendoSDK_movie 11.4.3) and sdk; subsdk0 and sdk are the same builds as Metroid Dread's (010093801237C000) and 13 Sentinels' (01003FC01670C000). The base game is an XCI (cartridge dump), the update an NSP, and its 252 DLC NSPs are licences only; only the merged 16.0.2 copy is extracted. Plays on the iPhone; 60 fps (30 on the Switch) through the host's write of the engine's frame limit.

Problemi noti

Impacchettare

Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:

python3 scripts/build_ipa_from_nsp.py ~/Games/monster-hunter-rise -k ~/keys/prod.keys
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