Hunt giant monsters with 14 weapon types, ride a Palamute, and use the Wirebug to move through the battlefield.
60 幀提升只在上面列出的確切更新版本上有效,其他版本不帶此提升。
| 開發商 | Capcom |
|---|---|
| Switch 發行 | 2021 |
| 類型 | 動作 |
| 標題 ID | 0100B04011742000 |
| 版本 | 16.0.2 |
| SDK | 11.4.3 |
| 引擎 / 開發商 | Capcom RE Engine |
| 圖形 API | NVN |
| IPA 大小 | ~22 GB |
| 預設觸控配置 | 3D |
| 幀率 | 60 幀(Switch 上為 30 幀) |
Files in KPKA PAK archives, base game an XCI, GPU heap a 64 GB sparse virtual pool. The upgrade needs update 16.0.2.
Update 16.0.2 (v2228224, Sunbreak included) over the base game, SDK 11.4.3. Capcom's RE Engine on NVN. Modules main (314 MB, 125 MB of text), subsdk0 (the movie library, NintendoSDK_movie 11.4.3) and sdk; subsdk0 and sdk are the same builds as Metroid Dread's (010093801237C000) and 13 Sentinels' (01003FC01670C000). The base game is an XCI (cartridge dump), the update an NSP, and its 252 DLC NSPs are licences only; only the merged 16.0.2 copy is extracted. Plays on the iPhone; 60 fps (30 on the Switch) through the host's write of the engine's frame limit.
把基礎遊戲和更新檔(NSP 或 XCI)放進同一個資料夾,然後執行:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-hunter-rise -k ~/keys/prod.keys