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FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition

The remastered GameCube adventure, in which a caravan collects myrrh to protect its village from miasma.

FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition

Details

DeveloperSquare Enix
Switch release2020
GenreAction-adventure
Title ID0100CE4010AAC000
Version1.0.3
SDK8.2.1
Engine / developerUnity 2018.4.2f1 IL2CPP, FMOD
Graphics APINVN
IPA size
Default touch layout3D
Frame rateAs on Switch

How it runs (English only)

Update 1.0.3 (v196608) over the base cartridge (v0 = 1.0.0, whose control data says display version 1.0.1), SDK 8.2.1. Unity 2018.4.2f1 IL2CPP with FMOD, on NVN. Modules main, subsdk0 (the movie module) and sdk. Brought up on the Mac on 2026-10-25: boot, intro movies and in-engine cutscenes, title, the village, field and dungeon play with Mog carrying the chalice, at 30 fps. Not tried on an iPhone; an IPA has not been built and its size is not yet measured. The Mac app (--platform mac-app) is 5.34 GB (RomFS 3.9 GiB and Mac shader libraries 1.1 GiB); the README gallery picture is a Mac frame of field play (2026-10-26).

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-crystal-chronicles-remastered-edition -k ~/keys/prod.keys
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