A musou prequel to Breath of the Wild, cutting through armies of Guardians and Bokoblins as the Champions.
60 幀提升只在上面列出的確切更新版本上有效,其他版本不帶此提升。
| 開發商 | Koei Tecmo / Omega Force |
|---|---|
| Switch 發行 | 2020 |
| 類型 | 動作 |
| 標題 ID | 01002B00111A2000 |
| 版本 | 1.3.0 |
| SDK | 9.6 |
| 引擎 / 開發商 | Koei Tecmo (KTGL) |
| 圖形 API | NVN |
| IPA 大小 | ~15 GB |
| 預設觸控配置 | 3D |
| 幀率 | 60 幀(Switch 上為 30 幀) |
KTGL engine: files in RDB archives, shaders as GLSLC outputs. The 60 fps upgrade needs update 1.3.0.
Update 1.3.0 (v327680) over the base game, with four DLC packages (one is only a licence). SDK 9.6.0. Koei Tecmo's KTGL engine on NVN. Modules main, subsdk0 (Nintendo's movie library, NintendoSDK_movie, as in Metroid Dread) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. Started from the NSP script's provisional profile.
把基礎遊戲和更新檔(NSP 或 XCI)放進同一個資料夾,然後執行:
python3 scripts/build_ipa_from_nsp.py ~/Games/hyrule-warriors-age-of-calamity -k ~/keys/prod.keys