A musou prequel to Breath of the Wild, cutting through armies of Guardians and Bokoblins as the Champions.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
| Ontwikkelaar | Koei Tecmo / Omega Force |
|---|---|
| Switch-release | 2020 |
| Genre | Actie |
| Titel-ID | 01002B00111A2000 |
| Versie | 1.3.0 |
| SDK | 9.6 |
| Engine / ontwikkelaar | Koei Tecmo (KTGL) |
| Grafische API | NVN |
| IPA-grootte | ~15 GB |
| Standaard aanraakindeling | 3D |
| Framerate | 60 fps (30 fps op de Switch) |
KTGL engine: files in RDB archives, shaders as GLSLC outputs. The 60 fps upgrade needs update 1.3.0.
Update 1.3.0 (v327680) over the base game, with four DLC packages (one is only a licence). SDK 9.6.0. Koei Tecmo's KTGL engine on NVN. Modules main, subsdk0 (Nintendo's movie library, NintendoSDK_movie, as in Metroid Dread) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. Started from the NSP script's provisional profile.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/hyrule-warriors-age-of-calamity -k ~/keys/prod.keys