A reworked version of the sprawling Dragon Quest classic: travel to the past to restore lost islands in a diorama-styled world.
| Geliştirici | Square Enix / ArtePiazza |
|---|---|
| Switch çıkışı | 2026 |
| Tür | RPG |
| Başlık kimliği | 0100A9D01C446000 |
| Sürüm | 1.2.0 |
| SDK | 19.3.1 |
| Motor / geliştirici | Unreal Engine 4.27 |
| Grafik API | NVN |
| IPA boyutu | ~5.9 GB |
| Varsayılan dokunmatik düzen | 3D |
| Kare hızı | Switch'teki gibi |
Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.
Ana oyunu ve güncellemeyi (NSP veya XCI) tek bir klasöre koy, sonra şunu çalıştır:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys