A reworked version of the sprawling Dragon Quest classic: travel to the past to restore lost islands in a diorama-styled world.
| Разработчик | Square Enix / ArtePiazza |
|---|---|
| Выход на Switch | 2026 |
| Жанр | RPG |
| ID издания | 0100A9D01C446000 |
| Версия | 1.2.0 |
| SDK | 19.3.1 |
| Движок / разработчик | Unreal Engine 4.27 |
| Графический API | NVN |
| Размер IPA | ~5.9 GB |
| Сенсорная раскладка по умолчанию | 3D |
| Частота кадров | Как на Switch |
Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.
Положите базовую игру и обновление (NSP или XCI) в одну папку и выполните:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys