A reworked version of the sprawling Dragon Quest classic: travel to the past to restore lost islands in a diorama-styled world.
| Ontwikkelaar | Square Enix / ArtePiazza |
|---|---|
| Switch-release | 2026 |
| Genre | RPG |
| Titel-ID | 0100A9D01C446000 |
| Versie | 1.2.0 |
| SDK | 19.3.1 |
| Engine / ontwikkelaar | Unreal Engine 4.27 |
| Grafische API | NVN |
| IPA-grootte | ~5.9 GB |
| Standaard aanraakindeling | 3D |
| Framerate | Zoals op de Switch |
Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys