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Super Mario Galaxy

Mario hops between tiny planets with their own gravity while saving Princess Peach from Bowser; the Wii classic on Switch.

Super Mario Galaxy

Szczegóły

DeweloperNintendo EAD Tokyo
Premiera na Switch2007; Switch 2025
GatunekPlatformówka
ID tytułu010099C022B96000
Wersja1.3.1
SDK18
Silnik / deweloperNintendo EAD Tokyo (Wii, via NERD)
API graficzneVulkan
Rozmiar IPA~3 GB
Domyślny układ dotykowy3D
Liczba klatekJak na Switchu

Jak działa (Tylko po angielsku)

The Wii game on NERD's Hagi layer (PowerPC code recompiled into main). Renders with Vulkan and generates shaders at run time, which the packing script captures on the Mac.

Update 1.3.1 (v327680) over the base game, SDK 18.3.5. The Wii game (codename Comet) on NERD's Hagi layer, on Vulkan. The PowerPC code is statically recompiled into main (hagi.config: Cpu Jit false, Statifier true), so there is no JIT. Hagi stands in for the Wii hardware: GX on Vulkan, the DSP with its ROMs in data/dsp, the disc from the RomFS, HD texture packs in data/texture_replace and data/ondemand_texture_replace. Modules main, subsdk0 (NintendoSDK_movie, for the WebM movies in data/video_replace) and sdk; subsdk1 (GLSLC), subsdk2 (nn::pcm) and subsdk3 / subsdk4 (NVIDIA's OpenGL and Vulkan drivers) are not loaded.

Znane problemy

Pakowanie

Umieść grę podstawową i aktualizację (NSP lub XCI) w jednym folderze i uruchom:

python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy -k ~/keys/prod.keys
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