Mario hops between tiny planets with their own gravity while saving Princess Peach from Bowser; the Wii classic on Switch.
| Разработчик | Nintendo EAD Tokyo |
|---|---|
| Выход на Switch | 2007; Switch 2025 |
| Жанр | Платформер |
| ID издания | 010099C022B96000 |
| Версия | 1.3.1 |
| SDK | 18 |
| Движок / разработчик | Nintendo EAD Tokyo (Wii, via NERD) |
| Графический API | Vulkan |
| Размер IPA | ~3 GB |
| Сенсорная раскладка по умолчанию | 3D |
| Частота кадров | Как на Switch |
The Wii game on NERD's Hagi layer (PowerPC code recompiled into main). Renders with Vulkan and generates shaders at run time, which the packing script captures on the Mac.
Update 1.3.1 (v327680) over the base game, SDK 18.3.5. The Wii game (codename Comet) on NERD's Hagi layer, on Vulkan. The PowerPC code is statically recompiled into main (hagi.config: Cpu Jit false, Statifier true), so there is no JIT. Hagi stands in for the Wii hardware: GX on Vulkan, the DSP with its ROMs in data/dsp, the disc from the RomFS, HD texture packs in data/texture_replace and data/ondemand_texture_replace. Modules main, subsdk0 (NintendoSDK_movie, for the WebM movies in data/video_replace) and sdk; subsdk1 (GLSLC), subsdk2 (nn::pcm) and subsdk3 / subsdk4 (NVIDIA's OpenGL and Vulkan drivers) are not loaded.
Положите базовую игру и обновление (NSP или XCI) в одну папку и выполните:
python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy -k ~/keys/prod.keys