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Super Mario Galaxy

Mario hops between tiny planets with their own gravity while saving Princess Peach from Bowser; the Wii classic on Switch.

Super Mario Galaxy

Details

OntwikkelaarNintendo EAD Tokyo
Switch-release2007; Switch 2025
GenrePlatformspel
Titel-ID010099C022B96000
Versie1.3.1
SDK18
Engine / ontwikkelaarNintendo EAD Tokyo (Wii, via NERD)
Grafische APIVulkan
IPA-grootte~3 GB
Standaard aanraakindeling3D
FramerateZoals op de Switch

Hoe het draait (Alleen Engels)

The Wii game on NERD's Hagi layer (PowerPC code recompiled into main). Renders with Vulkan and generates shaders at run time, which the packing script captures on the Mac.

Update 1.3.1 (v327680) over the base game, SDK 18.3.5. The Wii game (codename Comet) on NERD's Hagi layer, on Vulkan. The PowerPC code is statically recompiled into main (hagi.config: Cpu Jit false, Statifier true), so there is no JIT. Hagi stands in for the Wii hardware: GX on Vulkan, the DSP with its ROMs in data/dsp, the disc from the RomFS, HD texture packs in data/texture_replace and data/ondemand_texture_replace. Modules main, subsdk0 (NintendoSDK_movie, for the WebM movies in data/video_replace) and sdk; subsdk1 (GLSLC), subsdk2 (nn::pcm) and subsdk3 / subsdk4 (NVIDIA's OpenGL and Vulkan drivers) are not loaded.

Bekende problemen

Packen

Zet de basisgame en de update (NSP of XCI) in één map en voer uit:

python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy -k ~/keys/prod.keys
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