Open-air Hyrule with physics-driven play: climb anything, cook, glide, and take on Calamity Ganon in whatever order you like.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
| Ontwikkelaar | Nintendo EPD |
|---|---|
| Switch-release | 2017 |
| Genre | Actie-avontuur |
| Titel-ID | 01007EF00011E000 |
| Versie | 1.9.0 |
| SDK | 20 |
| Engine / ontwikkelaar | Nintendo EPD |
| Grafische API | NVN |
| IPA-grootte | ~16 GB |
| Standaard aanraakindeling | 3D |
| Framerate | 60 fps (30 fps op de Switch) |
The 60 fps comes from a frame step the host decides in whole vsyncs. It needs update 1.9.0. DM_FPS_TARGET=30 keeps the original 30 fps to save battery.
Update 1.9.0 (v1114112) over the base game, SDK 20.5.22. Nintendo EPD's engine (sead / agl / gsys / ksys, NintendoWare G3d / Ui2d / Vfx / Atk, Havok) on NVN. Modules main, subsdk0 (NintendoSDK_movie) and sdk; subsdk0 and sdk are the builds Tears of the Kingdom 1.4.3 runs (0100F2C0115B6000). Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. The README lists its IPA at about 16 GB.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-breath-of-the-wild -k ~/keys/prod.keys