Open-air Hyrule with physics-driven play: climb anything, cook, glide, and take on Calamity Ganon in whatever order you like.
60 幀提升只在上面列出的確切更新版本上有效,其他版本不帶此提升。
| 開發商 | Nintendo EPD |
|---|---|
| Switch 發行 | 2017 |
| 類型 | 動作冒險 |
| 標題 ID | 01007EF00011E000 |
| 版本 | 1.9.0 |
| SDK | 20 |
| 引擎 / 開發商 | Nintendo EPD |
| 圖形 API | NVN |
| IPA 大小 | ~16 GB |
| 預設觸控配置 | 3D |
| 幀率 | 60 幀(Switch 上為 30 幀) |
The 60 fps comes from a frame step the host decides in whole vsyncs. It needs update 1.9.0. DM_FPS_TARGET=30 keeps the original 30 fps to save battery.
Update 1.9.0 (v1114112) over the base game, SDK 20.5.22. Nintendo EPD's engine (sead / agl / gsys / ksys, NintendoWare G3d / Ui2d / Vfx / Atk, Havok) on NVN. Modules main, subsdk0 (NintendoSDK_movie) and sdk; subsdk0 and sdk are the builds Tears of the Kingdom 1.4.3 runs (0100F2C0115B6000). Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. The README lists its IPA at about 16 GB.
把基礎遊戲和更新檔(NSP 或 XCI)放進同一個資料夾,然後執行:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-breath-of-the-wild -k ~/keys/prod.keys