Quirky rhythm minigames: tap and flick to the beat as odd characters sing, dance and fall over.
| Ontwikkelaar | Nintendo |
|---|---|
| Switch-release | 2026 |
| Genre | Ritme |
| Titel-ID | 0100D9F01D474000 |
| Versie | 1.0.0 |
| SDK | 21.4.0 |
| Engine / ontwikkelaar | Nintendo |
| Grafische API | NVN |
| IPA-grootte | ~3 GB |
| Standaard aanraakindeling | 3D |
| Framerate | Zoals op de Switch |
Plays handheld with Boost (op_mode handheld, perf_mode boost), which skips its TV latency calibration and keeps the 1920x1080 draw size.
Base game 1.0.0 (v0), SDK 21.4.0, the newest SDK so far. Nintendo's own 2D engine on NVN; audio is the SDK's AudioRenderer (sound/sm//.cwv). Modules main and sdk. Plays on the iPhone, handheld with Boost.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/rhythm-heaven-groove -k ~/keys/prod.keys