The Luminary's journey in a classic turn-based JRPG with Akira Toriyama's character designs, extended with 2D mode and extra story.
Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.
| Sviluppatore | Square Enix |
|---|---|
| Uscita su Switch | 2019 |
| Genere | GdR |
| ID titolo | 01006C300E9F0000 |
| Versione | 1.0.4 |
| SDK | 7.3.2 |
| Motore / sviluppatore | Unreal Engine 4.18 (Square Enix) |
| API grafica | NVN |
| Dimensione IPA | ~15 GB |
| Layout touch predefinito | 3D |
| Frame rate | 60 fps (30 fps su Switch) |
Legacy paks with LZ5 blocks decoded on the Mac by the game's own LZ5; its Unreal region is capped at 4064 MB to fit a 5 GB guest layout. The upgrade needs update 1.0.4.
Update 1.0.4 (v262144) over the base game, SDK 7.3.2. Square Enix, Unreal Engine 4.18 (legacy version 4 paks, LZ5-compressed) on NVN, with Square Enix's own sound driver (SQEX::Sd, "SEAD") on the audio renderer. Modules main, subsdk0 (the movie module, driven by Unreal's Switch movie player: WebM, VP9 with two 6-channel Vorbis tracks) and sdk; the sdk is the same build as Super Mario Odyssey 1.4.1's (0100000000010000), and Raging Loop (010020400E1C2000) runs this game's sdk and subsdk0 builds. Plays on the iPhone; 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-xi-s -k ~/keys/prod.keys