The Luminary's journey in a classic turn-based JRPG with Akira Toriyama's character designs, extended with 2D mode and extra story.
Podniesienie do 60 fps działa tylko z dokładną wersją aktualizacji podaną powyżej; w innych wersjach gra działa bez niego.
| Deweloper | Square Enix |
|---|---|
| Premiera na Switch | 2019 |
| Gatunek | RPG |
| ID tytułu | 01006C300E9F0000 |
| Wersja | 1.0.4 |
| SDK | 7.3.2 |
| Silnik / deweloper | Unreal Engine 4.18 (Square Enix) |
| API graficzne | NVN |
| Rozmiar IPA | ~15 GB |
| Domyślny układ dotykowy | 3D |
| Liczba klatek | 60 fps (30 fps na Switchu) |
Legacy paks with LZ5 blocks decoded on the Mac by the game's own LZ5; its Unreal region is capped at 4064 MB to fit a 5 GB guest layout. The upgrade needs update 1.0.4.
Update 1.0.4 (v262144) over the base game, SDK 7.3.2. Square Enix, Unreal Engine 4.18 (legacy version 4 paks, LZ5-compressed) on NVN, with Square Enix's own sound driver (SQEX::Sd, "SEAD") on the audio renderer. Modules main, subsdk0 (the movie module, driven by Unreal's Switch movie player: WebM, VP9 with two 6-channel Vorbis tracks) and sdk; the sdk is the same build as Super Mario Odyssey 1.4.1's (0100000000010000), and Raging Loop (010020400E1C2000) runs this game's sdk and subsdk0 builds. Plays on the iPhone; 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Umieść grę podstawową i aktualizację (NSP lub XCI) w jednym folderze i uruchom:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-xi-s -k ~/keys/prod.keys