Donkey Kong Bananza
Donkey Kong Bananza has an nxnative game profile. Check its developer notes for platform-specific details.
Подробности
| ID издания | 040074A01BF12000 |
|---|---|
| Версия | v458752 |
| SDK | 20.5.19 (Ounce) |
| Движок / разработчик | Nintendo EPD (sead / agl / gsys) |
| Графический API | NVN2 |
| Частота кадров | Как на Switch |
Как это работает (Только на английском)
See the linked per-game profile for tested builds, platform details and known limitations.
A Switch 2 game: update v458752 over the base game, SDK 20.5.19 built for the Switch 2 (sdk names its spec Ounce), NVN2. Nintendo EPD's engine (sead / agl / gsys, Phive), modules main + sdk. Plays on the Mac (M4 Pro): three play sessions of about 5 minutes each and scripted runs of up to 15,900 frames, through the opening, the mining tunnel and the areas after it, with the guide movies in their panel, at 60 fps; in busy scenes the game drops itself to 30 fps for a few seconds (Open). The first start with no pipeline archive builds the pipelines for about 4 minutes, once. Nothing past the first level's opening areas is tested; iOS is untested.
Известные проблемы
- Switch 2, Mac only, from a dump
Упаковка
Положите базовую игру и обновление (NSP или XCI) в одну папку и выполните:
python3 scripts/build_ipa_from_nsp.py ~/Games/donkey-kong-bananza -k ~/keys/prod.keys