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Donkey Kong Bananza

Donkey Kong Bananza has an nxnative game profile. Check its developer notes for platform-specific details.

Donkey Kong Bananza

Dettagli

ID titolo040074A01BF12000
Versionev458752
SDK20.5.19 (Ounce)
Motore / sviluppatoreNintendo EPD (sead / agl / gsys)
API graficaNVN2
Frame rateCome su Switch

Come gira (Solo in inglese)

See the linked per-game profile for tested builds, platform details and known limitations.

A Switch 2 game: update v458752 over the base game, SDK 20.5.19 built for the Switch 2 (sdk names its spec Ounce), NVN2. Nintendo EPD's engine (sead / agl / gsys, Phive), modules main + sdk. Plays on the Mac (M4 Pro): three play sessions of about 5 minutes each and scripted runs of up to 15,900 frames, through the opening, the mining tunnel and the areas after it, with the guide movies in their panel, at 60 fps; in busy scenes the game drops itself to 30 fps for a few seconds (Open). The first start with no pipeline archive builds the pipelines for about 4 minutes, once. Nothing past the first level's opening areas is tested; iOS is untested.

Problemi noti

Impacchettare

Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:

python3 scripts/build_ipa_from_nsp.py ~/Games/donkey-kong-bananza -k ~/keys/prod.keys