Donkey Kong Bananza
Donkey Kong Bananza has an nxnative game profile. Check its developer notes for platform-specific details.
Details
| Title ID | 040074A01BF12000 |
|---|---|
| Version | v458752 |
| SDK | 20.5.19 (Ounce) |
| Engine / developer | Nintendo EPD (sead / agl / gsys) |
| Graphics API | NVN2 |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
A Switch 2 game: update v458752 over the base game, SDK 20.5.19 built for the Switch 2 (sdk names its spec Ounce), NVN2. Nintendo EPD's engine (sead / agl / gsys, Phive), modules main + sdk. Plays on the Mac (M4 Pro): three play sessions of about 5 minutes each and scripted runs of up to 15,900 frames, through the opening, the mining tunnel and the areas after it, with the guide movies in their panel, at 60 fps; in busy scenes the game drops itself to 30 fps for a few seconds (Open). The first start with no pipeline archive builds the pipelines for about 4 minutes, once. Nothing past the first level's opening areas is tested; iOS is untested.
Known issues
- Switch 2, Mac only, from a dump
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/donkey-kong-bananza -k ~/keys/prod.keys