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Donkey Kong Bananza

Donkey Kong Bananza has an nxnative game profile. Check its developer notes for platform-specific details.

Donkey Kong Bananza

詳細

タイトル ID040074A01BF12000
バージョンv458752
SDK20.5.19 (Ounce)
エンジン / 開発元Nintendo EPD (sead / agl / gsys)
グラフィックス APINVN2
フレームレートSwitch と同じ

動作状況 (英語のみ)

See the linked per-game profile for tested builds, platform details and known limitations.

A Switch 2 game: update v458752 over the base game, SDK 20.5.19 built for the Switch 2 (sdk names its spec Ounce), NVN2. Nintendo EPD's engine (sead / agl / gsys, Phive), modules main + sdk. Plays on the Mac (M4 Pro): three play sessions of about 5 minutes each and scripted runs of up to 15,900 frames, through the opening, the mining tunnel and the areas after it, with the guide movies in their panel, at 60 fps; in busy scenes the game drops itself to 30 fps for a few seconds (Open). The first start with no pipeline archive builds the pipelines for about 4 minutes, once. Nothing past the first level's opening areas is tested; iOS is untested.

既知の問題

パッケージ

本編とアップデート(NSP または XCI)を同じフォルダに入れて、次を実行します:

python3 scripts/build_ipa_from_nsp.py ~/Games/donkey-kong-bananza -k ~/keys/prod.keys