A full remake of the GameCube RPG: turn-based battles with timed button presses, a paper-craft world and a story about an ancient door.
O aumento para 60 fps só funciona com a versão exata da atualização indicada acima; em outras versões o jogo roda sem ele.
| Desenvolvedor | Intelligent Systems / Nintendo |
|---|---|
| Lançamento no Switch | 2024 |
| Gênero | RPG |
| ID do título | 0100ECD018EBE000 |
| Versão | 1.0.1 |
| SDK | 15.3.2 |
| Engine / desenvolvedora | Intelligent Systems' engine on NintendoWare |
| API gráfica | NVN |
| Tamanho do IPA | ~5 GB |
| Layout de toque padrão | 3D |
| Taxa de quadros | 60 fps (30 fps no Switch) |
Update 1.0.1 (v65536), SDK 15.3.2. Intelligent Systems' engine on NintendoWare (G3d, Vfx, Atk) on NVN. Modules main, subsdk0 (the SDK's movie library) and sdk; sdk is the build Celeste ships (01002B30028F6000). Playable on the iPhone since the spin waits (CPU); 60 fps (30 on the Switch) through the host's frame step. On the Mac: the title, a new file, the storybook prologue, Peach in Rogueport, Mario's house, the letter and the boat into Rogueport, with Mario under control on the docks, with music and sound, at 60 fps and the game's normal speed; no crash in eight minutes.
Coloque o jogo base e a atualização (NSP ou XCI) em uma pasta e execute:
python3 scripts/build_ipa_from_nsp.py ~/Games/paper-mario-the-thousand-year-door -k ~/keys/prod.keys