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Paper Mario: The Thousand-Year Door

A full remake of the GameCube RPG: turn-based battles with timed button presses, a paper-craft world and a story about an ancient door.

Paper Mario: The Thousand-Year Door

Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.

Dettagli

SviluppatoreIntelligent Systems / Nintendo
Uscita su Switch2024
GenereGdR
ID titolo0100ECD018EBE000
Versione1.0.1
SDK15.3.2
Motore / sviluppatoreIntelligent Systems' engine on NintendoWare
API graficaNVN
Dimensione IPA~5 GB
Layout touch predefinito3D
Frame rate60 fps (30 fps su Switch)

Come gira (Solo in inglese)

Update 1.0.1 (v65536), SDK 15.3.2. Intelligent Systems' engine on NintendoWare (G3d, Vfx, Atk) on NVN. Modules main, subsdk0 (the SDK's movie library) and sdk; sdk is the build Celeste ships (01002B30028F6000). Playable on the iPhone since the spin waits (CPU); 60 fps (30 on the Switch) through the host's frame step. On the Mac: the title, a new file, the storybook prologue, Peach in Rogueport, Mario's house, the letter and the boat into Rogueport, with Mario under control on the docks, with music and sound, at 60 fps and the game's normal speed; no crash in eight minutes.

Problemi noti

Impacchettare

Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:

python3 scripts/build_ipa_from_nsp.py ~/Games/paper-mario-the-thousand-year-door -k ~/keys/prod.keys
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