A full remake of the GameCube RPG: turn-based battles with timed button presses, a paper-craft world and a story about an ancient door.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
| Ontwikkelaar | Intelligent Systems / Nintendo |
|---|---|
| Switch-release | 2024 |
| Genre | RPG |
| Titel-ID | 0100ECD018EBE000 |
| Versie | 1.0.1 |
| SDK | 15.3.2 |
| Engine / ontwikkelaar | Intelligent Systems' engine on NintendoWare |
| Grafische API | NVN |
| IPA-grootte | ~5 GB |
| Standaard aanraakindeling | 3D |
| Framerate | 60 fps (30 fps op de Switch) |
Update 1.0.1 (v65536), SDK 15.3.2. Intelligent Systems' engine on NintendoWare (G3d, Vfx, Atk) on NVN. Modules main, subsdk0 (the SDK's movie library) and sdk; sdk is the build Celeste ships (01002B30028F6000). Playable on the iPhone since the spin waits (CPU); 60 fps (30 on the Switch) through the host's frame step. On the Mac: the title, a new file, the storybook prologue, Peach in Rogueport, Mario's house, the letter and the boat into Rogueport, with Mario under control on the docks, with music and sound, at 60 fps and the game's normal speed; no crash in eight minutes.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/paper-mario-the-thousand-year-door -k ~/keys/prod.keys