The Game Boy classic remade as a toy-like diorama: wake the Wind Fish by exploring Koholint Island and its dungeons.
| Sviluppatore | Grezzo / Nintendo |
|---|---|
| Uscita su Switch | 2019 |
| Genere | Avventura d'azione |
| ID titolo | 01006BB00C6F0000 |
| Versione | 1.1.0 |
| SDK | 8 |
| Motore / sviluppatore | Grezzo / Nintendo |
| API grafica | NVN |
| Dimensione IPA | ~6 GB |
| Layout touch predefinito | 3D |
| Frame rate | Come su Switch |
Update 1.1.0 on SDK 8.
Update 1.1.0 (v131072) over the base game, SDK 8.2.0. Grezzo's engine on NintendoWare (G3d / Ui2d / Vfx / Atk / Font), on NVN (API 53). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (NintendoSDK_movie) and sdk; Captain Toad: Treasure Tracker 1.4.2 runs the same sdk build (01009BF0072D4000). Plays on the iPhone; gameplay at 60 fps as on the Switch, event cutscenes at 30 by the game's own choice. The README lists its IPA at about 6 GB.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-links-awakening -k ~/keys/prod.keys