The Game Boy classic remade as a toy-like diorama: wake the Wind Fish by exploring Koholint Island and its dungeons.
| Geliştirici | Grezzo / Nintendo |
|---|---|
| Switch çıkışı | 2019 |
| Tür | Aksiyon-macera |
| Başlık kimliği | 01006BB00C6F0000 |
| Sürüm | 1.1.0 |
| SDK | 8 |
| Motor / geliştirici | Grezzo / Nintendo |
| Grafik API | NVN |
| IPA boyutu | ~6 GB |
| Varsayılan dokunmatik düzen | 3D |
| Kare hızı | Switch'teki gibi |
Update 1.1.0 on SDK 8.
Update 1.1.0 (v131072) over the base game, SDK 8.2.0. Grezzo's engine on NintendoWare (G3d / Ui2d / Vfx / Atk / Font), on NVN (API 53). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (NintendoSDK_movie) and sdk; Captain Toad: Treasure Tracker 1.4.2 runs the same sdk build (01009BF0072D4000). Plays on the iPhone; gameplay at 60 fps as on the Switch, event cutscenes at 30 by the game's own choice. The README lists its IPA at about 6 GB.
Ana oyunu ve güncellemeyi (NSP veya XCI) tek bir klasöre koy, sonra şunu çalıştır:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-links-awakening -k ~/keys/prod.keys