Galar's Gym Challenge, with the Wild Area and Dynamax battles.
| Sviluppatore | Game Freak / The Pokémon Company |
|---|---|
| Uscita su Switch | 2019 |
| Genere | GdR |
| ID titolo | 0100ABF008968000 |
| Versione | 1.3.2 |
| SDK | 7.3.2 |
| Motore / sviluppatore | Game Freak's engine (before Trinity) |
| API grafica | NVN |
| Dimensione IPA | ~12.4 GB |
| Layout touch predefinito | 3D |
| Frame rate | Come su Switch |
Update 1.3.2 (v458752) over the base game, SDK 7.3.2. Game Freak's engine before Trinity, on NVN, with Wwise sound (a 6-channel AudioOut), Pia / NEX networking and Silicon Studio's YEBIS post effects. Modules main, subsdk0 (the movie module), subsdk1 (GLSLC, which main imports but never calls) and sdk; sdk and subsdk0 are the same builds as Super Mario Odyssey 1.4.1's (0100000000010000). Started from the provisional profile the NSP script wrote from its survey (dm/games/profile_guess.py). Plays on the iPhone (IPA 12.4 GB) at 30 fps, as on the Switch. Pokémon Shield (01008DB008C2C000) has the same modules but main and the same shaders.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/pok-mon-sword -k ~/keys/prod.keys