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Super Mario Galaxy 2

The sequel adds Yoshi, drill and cloud power-ups, and a new world map of ever stranger galaxies.

Super Mario Galaxy 2

Detalhes

DesenvolvedorNintendo EAD Tokyo
Lançamento no Switch2010; Switch 2025
GêneroPlataforma
ID do título0100FD8022DAA000
Versão1.4.0
SDK18.3.5
Engine / desenvolvedoraNintendo EAD Tokyo (Wii, via NERD)
API gráficaVulkan
Tamanho do IPA~3 GB
Layout de toque padrão3D
Taxa de quadrosComo no Switch

Como roda (Somente em inglês)

Galaxy's Hagi layer on Galaxy's sdk build; the movie player's 384 MB reservation fits because the SDK's address-region node area is cut to 62 MB.

Update 1.4.0 (v393216) over the base game, SDK 18.3.5. NERD's Hagi Wii layer, as in Super Mario Galaxy (010099C022B96000): the Wii game's PowerPC code is statically recompiled into main, and Hagi stands in for the Wii hardware (GX on Vulkan with SPIR-V generated at run time, the DSP, disc reads from the RomFS). Modules main, subsdk0 (NintendoSDK_movie) and sdk, the last two Galaxy's builds; subsdk1–subsdk4 (GLSLC, nn::pcm, NVIDIA's OpenGL and Vulkan drivers) are not loaded. Everything Galaxy needed from the Vulkan layer and the host carries over; the profile is Galaxy's with its own memory layout and shader list.

Problemas conhecidos

Empacotar

Coloque o jogo base e a atualização (NSP ou XCI) em uma pasta e execute:

python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy-2 -k ~/keys/prod.keys
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