A sci-fi story told from thirteen teenagers' viewpoints, split between a branching narrative mode and real-time tactical battles against giant kaiju.
| Deweloper | Vanillaware |
|---|---|
| Premiera na Switch | 2022 |
| Gatunek | Powieść wizualna |
| ID tytułu | 01003FC01670C000 |
| Wersja | 1.10 |
| SDK | 11.4.3 |
| Silnik / deweloper | Vanillaware |
| API graficzne | NVN |
| Rozmiar IPA | ~5 GB |
| Domyślny układ dotykowy | 3D |
| Liczba klatek | Jak na Switchu |
Vanillaware's engine; the shaders are compiled into the game's main module. Needs the profile key alloc_big_align, which aligns large allocations to 64 KB so the engine's ring heaps fit a memory pool.
Update 1.10 (v65536) over the base game, SDK 11.4.3. Vanillaware's own engine on NVN. Modules main, subsdk0 (NintendoSDK_movie 11.4.3) and sdk; sdk and subsdk0 are byte-identical to Metroid Dread's (010093801237C000). Playable on the iPhone; on the Mac a new game gets through the prologue into the first battle.
Umieść grę podstawową i aktualizację (NSP lub XCI) w jednym folderze i uruchom:
python3 scripts/build_ipa_from_nsp.py ~/Games/13-sentinels-aegis-rim -k ~/keys/prod.keys