The legendary tactical RPG returns with enhanced graphics and voice acting, following a war in Ivalice.
| Ontwikkelaar | Square Enix |
|---|---|
| Switch-release | 2025 |
| Genre | Tactische RPG |
| Titel-ID | 010038B015560000 |
| Versie | 1.4.0 |
| SDK | 19.3.9 |
| Engine / ontwikkelaar | Square Enix |
| Grafische API | NVN |
| IPA-grootte | ~11 GB |
| Standaard aanraakindeling | 3D |
| Framerate | Zoals op de Switch |
Shaders are GLSLC outputs in loose technique files; UI textures written by the CPU into uncached pools need tex_flush_upload and tex_dirty_upload.
Update 1.4.0 (v393216) over the base game, SDK 19.3.9 (its sdk is byte-identical to Hades II's, 0100A00019DE0000). Square Enix's engine on NVN: main imports only nvnBootstrapLoader, and the bundled OpenGL driver (subsdk0, NintendoSDK_OpenGL) is not loaded, as main takes nothing from it the host does not supply. Modules main and sdk. Files are loose in resources/ and resources_nx/ (textures .tex, models, CRI ADX audio, CRI USM movies decoded by the game's own CRI Mana on the CPU); CRI Mana movies and ADX audio run in the game's own code. Playable on an iPhone.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-tactics-the-ivalice-chronicles -k ~/keys/prod.keys