A tough, tight pixel platformer about climbing Celeste Mountain and facing anxiety, with generous assist options.
| Ontwikkelaar | Maddy Makes Games |
|---|---|
| Switch-release | 2018 |
| Genre | Platformspel |
| Titel-ID | 01002B30028F6000 |
| Versie | 1.4.1.1 |
| SDK | 15.3.2 |
| Engine / ontwikkelaar | MonoGame (C# compiled by BRUTE) |
| Grafische API | NVN |
| IPA-grootte | ~0.9 GB |
| Standaard aanraakindeling | 3D |
| Framerate | Zoals op de Switch |
MonoGame for the Switch, its C# compiled to C++ by BRUTE. Its shaders are MonoGame effects (MGFX) in its XNB files and in main. It needed no host change.
Update 1.4.1.1 (v589824; the title shows v.1.4.1.0), SDK 15.3.2. MonoGame for the Switch: MonoGame's and the game's C# compiled to C++ by Sickhead's BRUTE into main (78 MB with its bss), FMOD Studio sound (its banks in Content/FMOD/Desktop) through AudioOut, on NVN. Modules main and sdk only; sdk is the same build as Paper Mario: The Thousand-Year Door 1.0.1's (0100ECD018EBE000). Brought up with no host change; plays on the iPhone.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/celeste -k ~/keys/prod.keys