A tough, tight pixel platformer about climbing Celeste Mountain and facing anxiety, with generous assist options.
| Sviluppatore | Maddy Makes Games |
|---|---|
| Uscita su Switch | 2018 |
| Genere | Piattaforme |
| ID titolo | 01002B30028F6000 |
| Versione | 1.4.1.1 |
| SDK | 15.3.2 |
| Motore / sviluppatore | MonoGame (C# compiled by BRUTE) |
| API grafica | NVN |
| Dimensione IPA | ~0.9 GB |
| Layout touch predefinito | 3D |
| Frame rate | Come su Switch |
MonoGame for the Switch, its C# compiled to C++ by BRUTE. Its shaders are MonoGame effects (MGFX) in its XNB files and in main. It needed no host change.
Update 1.4.1.1 (v589824; the title shows v.1.4.1.0), SDK 15.3.2. MonoGame for the Switch: MonoGame's and the game's C# compiled to C++ by Sickhead's BRUTE into main (78 MB with its bss), FMOD Studio sound (its banks in Content/FMOD/Desktop) through AudioOut, on NVN. Modules main and sdk only; sdk is the same build as Paper Mario: The Thousand-Year Door 1.0.1's (0100ECD018EBE000). Brought up with no host change; plays on the iPhone.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/celeste -k ~/keys/prod.keys