SteamWorld Heist II
SteamWorld Heist II runs natively on iPhone and iPad with nxnative.
Details
| Title ID | 010089C01E9CA000 |
|---|---|
| Version | 1.5.1 |
| SDK | 17.5.6 |
| Engine / developer | Thunderful's own engine (SteamWorld) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
Update 1.5.1 (v262144), SDK 17.5.6, on NVN (79 shaders, GLSLC programs). Modules main, subsdk0 (NintendoSDK_movie) and sdk. Thunderful's own engine (the SteamWorld series' engine, from Image & Form), with its shaders, scripts and data in two zip .pak archives in RomFS. The standard host and rewriter run this build with no game-specific fix: no shader overrides, rewriter cuts or host changes. The profile is the NSP script's provisional one, unchanged apart from its names (What it needs). Only this update is registered in the profile.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/steamworld-heist-ii -k ~/keys/prod.keys