SteamWorld Dig
SteamWorld Dig runs natively on iPhone and iPad with nxnative.
Details
| Title ID | 01009320084A4000 |
|---|---|
| Version | 1.12.0 |
| SDK | 3.4.0 |
| Engine / developer | Image & Form's own engine (SteamWorld) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
Update 1.12.0 (v65536), SDK 3.4.0, on NVN (9 shaders, BNSH files). Modules main and sdk. Image & Form's own engine (the SteamWorld series' engine, the one SteamWorld Dig 2 and SteamWorld Heist: Ultimate Edition run on), with its shaders as loose .bnsh files in Shaders/. It ships the same sdk build as SteamWorld Dig 2. The standard host and rewriter run this build with no game-specific fix: no shader overrides, rewriter cuts or host changes. The profile is the NSP script's provisional one, unchanged apart from its comments and app category (What it needs). Only this update is registered in the profile.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/steamworld-dig -k ~/keys/prod.keys