Home / Games / Paper Mario: The Origami King

Paper Mario: The Origami King

Paper Mario: The Origami King runs natively on iPhone and iPad with nxnative.

Paper Mario: The Origami King

Details

Title ID0100A3900C3E2000
Version1.0.1
SDK8.3.1
Engine / developerIntelligent Systems' engine on NintendoWare
Graphics APINVN
Frame rateAs on Switch

How it runs (English only)

Update 1.0.1 (v65536), SDK 8.3.1. Intelligent Systems' engine on NintendoWare (G3d, Vfx, Atk) on NVN, as Paper Mario: The Thousand-Year Door later. Modules main, subsdk0 (the SDK's movie library) and sdk. No game code is cut and no host rule is added. On the Mac (Apple M6): the title, a new game, the opening drive into Toad Town and up to Peach's castle, with Mario under control and walking there, at 30 fps (as on the Switch) with sound and no red line beyond the known unbound-slot one. A short check only; the battles (the ring puzzle), the first world, saves and the iPhone are not tested.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/paper-mario-the-origami-king -k ~/keys/prod.keys