The HD-2D RPG prequel, building your own town and party. Upgraded to 60 fps (30 fps on Switch).
How to pack itGame profile
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
| Title ID | 01005270232F2000 |
|---|---|
| Version | 1.0.5 |
| SDK | 19.3.13 |
| Engine / developer | Unreal Engine 5 |
| IPA size | ~4 GB |
| Default touch layout | 2D |
| Frame rate | 60 fps (30 fps on Switch) |
Everything is in one pak with an AES-encrypted index; shaders are Oodle-compressed and decoded once on the Mac by the game's own Oodle. The host writes Unreal's t.MaxFPS and rhi.SyncInterval for 60 fps. Needs update 1.0.5.
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-0 -k ~/keys/prod.keys