Captain Toad can't jump, so he explores compact diorama levels by rotating the camera and finding the Power Star.
| Geliştirici | Nintendo EPD Tokyo |
|---|---|
| Switch çıkışı | 2018 |
| Tür | Bulmaca |
| Başlık kimliği | 01009BF0072D4000 |
| Sürüm | 1.4.2 |
| SDK | 8.2.0 |
| Motor / geliştirici | Nintendo EPD Tokyo |
| Grafik API | NVN |
| IPA boyutu | ~2 GB |
| Varsayılan dokunmatik düzen | 3D |
| Kare hızı | Switch'teki gibi |
Needed no host change; agl's post-effect program that samples its own attachment reads a snapshot (feedback_snap).
Update 1.4.2 (v393216) over the base game, SDK 8.2.0. Nintendo EPD Tokyo's engine (the al library over sead / agl, as Super Mario 3D World and Super Mario Odyssey; NintendoWare G3d / Ui2d / Vfx / Atk), on NVN. Modules main and sdk; the sdk is the build Link's Awakening 1.1.0 runs (01006BB00C6F0000). main exports its symbols (48,804 defined), so sdis.py --find names most functions. Brought up with no host change; plays on the Mac and on the iPhone. The README lists its IPA at about 2 GB.
Ana oyunu ve güncellemeyi (NSP veya XCI) tek bir klasöre koy, sonra şunu çalıştır:
python3 scripts/build_ipa_from_nsp.py ~/Games/captain-toad-treasure-tracker -k ~/keys/prod.keys