Captain Toad can't jump, so he explores compact diorama levels by rotating the camera and finding the Power Star.
| Ontwikkelaar | Nintendo EPD Tokyo |
|---|---|
| Switch-release | 2018 |
| Genre | Puzzel |
| Titel-ID | 01009BF0072D4000 |
| Versie | 1.4.2 |
| SDK | 8.2.0 |
| Engine / ontwikkelaar | Nintendo EPD Tokyo |
| Grafische API | NVN |
| IPA-grootte | ~2 GB |
| Standaard aanraakindeling | 3D |
| Framerate | Zoals op de Switch |
Needed no host change; agl's post-effect program that samples its own attachment reads a snapshot (feedback_snap).
Update 1.4.2 (v393216) over the base game, SDK 8.2.0. Nintendo EPD Tokyo's engine (the al library over sead / agl, as Super Mario 3D World and Super Mario Odyssey; NintendoWare G3d / Ui2d / Vfx / Atk), on NVN. Modules main and sdk; the sdk is the build Link's Awakening 1.1.0 runs (01006BB00C6F0000). main exports its symbols (48,804 defined), so sdis.py --find names most functions. Brought up with no host change; plays on the Mac and on the iPhone. The README lists its IPA at about 2 GB.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/captain-toad-treasure-tracker -k ~/keys/prod.keys