The definitive Mario Kart: 48 tracks, 8-player races, battle mode and every item from the Wii U original, in 200cc if you dare.
| Deweloper | Nintendo EPD |
|---|---|
| Premiera na Switch | 2017 |
| Gatunek | Wyścigi |
| ID tytułu | 0100152000022000 |
| Wersja | 4.0.1 |
| SDK | 4.4.0 |
| Silnik / deweloper | Nintendo (sead / agl / gsys, NintendoWare, Pia) |
| API graficzne | NVN |
| Rozmiar IPA | ~11.9 GB |
| Domyślny układ dotykowy | 3D |
| Liczba klatek | Jak na Switchu |
Updates 4.0.0 (v1441792) and 4.0.1 (v1507328) over the base game, SDK 4.4.0, the oldest SDK until Bayonetta 2's 3.6.0. Nintendo's sead / agl / gsys engine with NintendoWare (G3d, Ui2d, Vfx, Atk) and Pia networking, on NVN. Modules main, subsdk0 (the SDK's movie library: the menus' H.264 previews) and sdk. RomFS is mostly Yaz0-compressed SARC (.szs), BFRES models and BNTX textures, which the game reads itself. Plays on the iPhone (A20 Pro): 60 fps docked with about 6 ms of GPU time a frame, a 2.4 GB footprint with 3.7 GB of headroom, no audio underruns. Mii heads draw nothing (no firmware); see Miis.
Umieść grę podstawową i aktualizację (NSP lub XCI) w jednym folderze i uruchom:
python3 scripts/build_ipa_from_nsp.py ~/Games/mario-kart-8-deluxe -k ~/keys/prod.keys