The definitive Mario Kart: 48 tracks, 8-player races, battle mode and every item from the Wii U original, in 200cc if you dare.
| Ontwikkelaar | Nintendo EPD |
|---|---|
| Switch-release | 2017 |
| Genre | Racen |
| Titel-ID | 0100152000022000 |
| Versie | 4.0.1 |
| SDK | 4.4.0 |
| Engine / ontwikkelaar | Nintendo (sead / agl / gsys, NintendoWare, Pia) |
| Grafische API | NVN |
| IPA-grootte | ~11.9 GB |
| Standaard aanraakindeling | 3D |
| Framerate | Zoals op de Switch |
Updates 4.0.0 (v1441792) and 4.0.1 (v1507328) over the base game, SDK 4.4.0, the oldest SDK until Bayonetta 2's 3.6.0. Nintendo's sead / agl / gsys engine with NintendoWare (G3d, Ui2d, Vfx, Atk) and Pia networking, on NVN. Modules main, subsdk0 (the SDK's movie library: the menus' H.264 previews) and sdk. RomFS is mostly Yaz0-compressed SARC (.szs), BFRES models and BNTX textures, which the game reads itself. Plays on the iPhone (A20 Pro): 60 fps docked with about 6 ms of GPU time a frame, a 2.4 GB footprint with 3.7 GB of headroom, no audio underruns. Mii heads draw nothing (no firmware); see Miis.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/mario-kart-8-deluxe -k ~/keys/prod.keys