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Fire Emblem: Three Houses

Teach a class at a monastery school, lead one of three houses and then fight them on the battlefield.

Fire Emblem: Three Houses

De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.

Details

OntwikkelaarIntelligent Systems / Koei Tecmo
Switch-release2019
GenreTactische RPG
Titel-ID010055D009F78000
Versie1.2.0
SDK6.5
Engine / ontwikkelaarIntelligent Systems / Koei Tecmo
Grafische APINVN
IPA-grootte~13 GB
Standaard aanraakindeling3D
Framerate60 fps (30 fps op de Switch)

Hoe het draait (Alleen Engels)

Also KTGL; 9 of its shaders only exist as compiles of the game's own GLSLC at run time, captured once on the Mac. The upgrade needs update 1.2.0.

Update 1.2.0 (v327680) over the base game, SDK 6.5.0. Koei Tecmo's older KTGL engine on NVN (the game is co-developed with Intelligent Systems). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (the movie library, NintendoSDK_movie) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through rewriter cuts on 1.2.0 main.

Bekende problemen

Packen

Zet de basisgame en de update (NSP of XCI) in één map en voer uit:

python3 scripts/build_ipa_from_nsp.py ~/Games/fire-emblem-three-houses -k ~/keys/prod.keys
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