Teach a class at a monastery school, lead one of three houses and then fight them on the battlefield.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
| Ontwikkelaar | Intelligent Systems / Koei Tecmo |
|---|---|
| Switch-release | 2019 |
| Genre | Tactische RPG |
| Titel-ID | 010055D009F78000 |
| Versie | 1.2.0 |
| SDK | 6.5 |
| Engine / ontwikkelaar | Intelligent Systems / Koei Tecmo |
| Grafische API | NVN |
| IPA-grootte | ~13 GB |
| Standaard aanraakindeling | 3D |
| Framerate | 60 fps (30 fps op de Switch) |
Also KTGL; 9 of its shaders only exist as compiles of the game's own GLSLC at run time, captured once on the Mac. The upgrade needs update 1.2.0.
Update 1.2.0 (v327680) over the base game, SDK 6.5.0. Koei Tecmo's older KTGL engine on NVN (the game is co-developed with Intelligent Systems). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (the movie library, NintendoSDK_movie) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through rewriter cuts on 1.2.0 main.
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/fire-emblem-three-houses -k ~/keys/prod.keys