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Fire Emblem: Three Houses

Teach a class at a monastery school, lead one of three houses and then fight them on the battlefield.

Fire Emblem: Three Houses

Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.

Dettagli

SviluppatoreIntelligent Systems / Koei Tecmo
Uscita su Switch2019
GenereGdR tattico
ID titolo010055D009F78000
Versione1.2.0
SDK6.5
Motore / sviluppatoreIntelligent Systems / Koei Tecmo
API graficaNVN
Dimensione IPA~13 GB
Layout touch predefinito3D
Frame rate60 fps (30 fps su Switch)

Come gira (Solo in inglese)

Also KTGL; 9 of its shaders only exist as compiles of the game's own GLSLC at run time, captured once on the Mac. The upgrade needs update 1.2.0.

Update 1.2.0 (v327680) over the base game, SDK 6.5.0. Koei Tecmo's older KTGL engine on NVN (the game is co-developed with Intelligent Systems). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (the movie library, NintendoSDK_movie) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through rewriter cuts on 1.2.0 main.

Problemi noti

Impacchettare

Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:

python3 scripts/build_ipa_from_nsp.py ~/Games/fire-emblem-three-houses -k ~/keys/prod.keys
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