Teach a class at a monastery school, lead one of three houses and then fight them on the battlefield.
Il passaggio a 60 fps funziona solo con l'esatta versione dell'aggiornamento indicata sopra; con le altre versioni il gioco gira senza.
| Sviluppatore | Intelligent Systems / Koei Tecmo |
|---|---|
| Uscita su Switch | 2019 |
| Genere | GdR tattico |
| ID titolo | 010055D009F78000 |
| Versione | 1.2.0 |
| SDK | 6.5 |
| Motore / sviluppatore | Intelligent Systems / Koei Tecmo |
| API grafica | NVN |
| Dimensione IPA | ~13 GB |
| Layout touch predefinito | 3D |
| Frame rate | 60 fps (30 fps su Switch) |
Also KTGL; 9 of its shaders only exist as compiles of the game's own GLSLC at run time, captured once on the Mac. The upgrade needs update 1.2.0.
Update 1.2.0 (v327680) over the base game, SDK 6.5.0. Koei Tecmo's older KTGL engine on NVN (the game is co-developed with Intelligent Systems). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (the movie library, NintendoSDK_movie) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through rewriter cuts on 1.2.0 main.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/fire-emblem-three-houses -k ~/keys/prod.keys