Kirby's first fully 3D adventure: inhale enemies, copy abilities and use Mouthful Mode to move cars and vending machines.
| Sviluppatore | HAL Laboratory |
|---|---|
| Uscita su Switch | 2022 |
| Genere | Piattaforme |
| ID titolo | 01004D300C5AE000 |
| Versione | 1.1.0 |
| SDK | 11.4.0 |
| Motore / sviluppatore | HAL Laboratory's engine (NintendoWare) |
| API grafica | NVN |
| Dimensione IPA | ~6.4 GB |
| Layout touch predefinito | 3D |
| Frame rate | Come su Switch |
Update 1.1.0 (v65536) over the base game, SDK 11.4.0. HAL Laboratory's own engine on NintendoWare (G3d, Font, Fxt) with nn::atk2 sound and NEX online. Modules main, subsdk0 (NintendoSDK_movie 11.4.0) and sdk; no other profile ships these sdk and subsdk0 builds. Plays on the Mac at 30 fps, as on the Switch: the online and difficulty prompts, the 1080p opening movie, the beach and the walk through Point of Arrival with its guide movies, the reveal of the city, inhaling a Blade Knight for the Sword ability, fights with Awoofies and Bronto Burts, the title screen and continuing a file. An unsigned IPA is built; iOS is untested.
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/kirby-and-the-forgotten-land -k ~/keys/prod.keys